


I’d personally look at Robe of Stars for this style of effect. It’s purely defensive and costs an exorbitant four mana per activation, so it’s not the most effective protection plan. The idea behind Flickerform is that you can load up on a single creature and then activate this if anything threatens to interact with them. The numbers and knobs are a bit different between the two, but this duo works surprisingly well at making sure you always have an evasive threat at your disposal. They grant the enchanted creature flying and a small stat increase. Gryff's Boon and Skyblade's Boon are comparable auras that can both be brought back from the graveyard. The danger of playing this is that this will automatically fall off if all other auras on the creature get removed. Daybreak Coronetĭaybreak Coronet can only enchant a creature that’s already wearing at least one other aura, after which is gains a huge power bump. Just do your best to avoid the one player out there who loves to cast Melting. It has all the same downsides while being a snow permanent itself, which matters for a small subset of decks. You can freely slot snow basics into any deck with virtually no downside so it’s easy to adjust a mana base to make it work. On Thin Ice is easier to use than Chained to the Rocks. Chained to the Rocks is no Swords to Plowshares and it incentivizes your opponent to destroy your land, but it’s an efficient way to temporarily deal with a creature. The first two white auras are cheap Oblivion Ring effects that require you to enchant a specific type of land. They’re also efficient ways to trigger your enchantment/aura payoffs, which I’ll address later on. Even successfully sticking an aura opens you up to two-for-one blow-outs when someone eventually deals with the enchanted permanent.Ĭheap auras help mitigate some of the inherent risks involved with this card type since they’re easier to fit into your curve and land while your opponents are tapped out. If I try to enchant my creature and it gets killed in response, the aura fizzles and goes straight to the graveyard. Auras have long been considered one of Magic’s worst card types because of the risk involved in playing them. We all know cheap is good, and that’s especially true when talking about auras. This includes auras with other subtypes like Cartouches, Curses, and Runes, as well as auras that enchant lands, players, planeswalkers, and so on. If a card has the subtype “aura” written on it, it’s fair game. I would count 0-mana auras as well but there aren’t any nontoken ones to speak of. I’m defining a “cheap” aura as any enchantment aura with a mana value of one or two. Animate Dead | Illustration by Bastien L.
